Thursday, May 26, 2005

Ownage x 2

Yesterday Patrick and I finished the co-op portion of Splinter Cell. I must say I am very impressed with it. While we were forced to save almost every minute do to the fact that the game gets dropped very often I still enjoyed it. However I am almost positive it is due to Patrick old Thompson xbox. But even with the occasional dropped sessions the game is extremely entertaining. You find yourself really having to work together to get anywhere. Or you can read an online walkthrough... Not to mention having a guard walking straight at you only to be capped by your teammate is so great. And two words, Tomo Nage. Throwing your teammate over your knee is just freakin awesome. However, I only seemed to be able to do it when you needed to, not just to knock out guards, which was disappointing.

But the co-op does have a problem, and a fatal one at that. My only complaint is Panama. That level is so friggen annoying. I hate it and every pixel of it's being with the blazing hatred of a thousand suns. Hey, howabout we make a level with 400 identical rooms, 200 of which are pointless? Sounds great...asshole. Honestly, it is boring, not fun, and a poor way to introduce the player to the game (not including the tutorial).

Rumors have stated that new co-op levels will be released via DLC, and I can only hope it isn't much longer till they are released. As to how they will fit in with the story, considering the current levels play parallel to Sam Fisher's escapades, I do not know. But frankly I do not care, just let me tomo nage and pull of inverted neck breaks and I will be happy.

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