Thursday, September 29, 2005

It's not the size that matters...

I finally got my grubby little hands on a Game Boy Micro. Today I bought a silver Micro and I must say, it is pretty darn cool. Now, I am not really a Game Boy person. I hardly have any games for the system, and I lost one of my two favorite games. So I have been playing Sonic Advance 2 on this bad boy (On a side note, buy SA2, it is so fricken awesome. Oh and the game I lost was WarioWare Inc MMG)

The first thing you will say when you lay eyes upon it is, "Wow, that thing is small, and I swear it keeps getting smaller."

And when you look at the Micro your reaction will be pretty similar. Being the smallest Game Boy yet, this thing is pretty tiny. They got rid of the "clam shell" design of the SP and it has a design reminiscent of the original Advance. Because of this, one major problem that the SP had has been solved. The size of the SP made it uncomfortable at times and it gave you a cramped feeling. The Micro feels more like a game controller, specifically a SNES one.

Also the Micro has a brighter screen than the SP (or at least the old one, a new brighter SP has just been released.) While the screen is smaller it appears to be much more clear and sharp. Another change is that the buttons have a springy and soft feeling, instead of the clicky feeling. The Micro also lacks backwards compatibility with previous version of Game Boy games (Original GB games, and GB color games) To me this is not a problem in the slightest, however to others it might be. If this is an issue, this is one area the SP has a definite advantage.

Overall, I'd recommend the Micro. If you don't have an SP it shouldn't even be a question. And even if you do I still recommend it.

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